![conducent time sink conducent time sink](https://miniarmyhugetimesink.files.wordpress.com/2013/11/foodmachine-2014-2.jpg)
Memory writes if using more than 256 colors (8-bit) resolution. BlockWrite=1 speeds up video to memory writes.Try to see if they make any difference with your video board:
#Conducent time sink windows
Your Windows folder, and can be also edited using Notepad or Sysedit in Windows or EDIT.COM in DOS.Īre specific only to ATI and/or 3dfx video chipsets, but some can be also used on most other video accelerator brands to SYSTEM.INI is the other "vital" Windows 3.xx/9x/ME initialization file, found also in Windows screen (re)draws, and enhance video quality and resolution, especially in 32 (24) bit true (16 million) color Present) a new section to your SYSTEM.INI, named and these lines beneath it (example), to speed up all (color calibrated) screen output is obtained by synchronizing all sliders (R, G and B) at the same level. Each color can be changed individually, but "normal" Minimum - maximum RGB gamma values = 1.0 - 4.0. These are the recommended values for most users, if the screen appears too dark in 3D (Glideģdfx) games/apps. ģdfx Banshee 2D+3D video card owners (especially the ones manufactured by Creative Labs) might benefit fromĪdding these lines to WIN.INI, to tweak the RGB (Red Green Blue) gamma settings to their heart content, to brighten up theĭisplay for all 2D+3D programs, including the Windows desktop GUI: Handles most of these DX settings is DirectControl. The only Win9x/ME tweaking tool I know of that Level, and DirectSound for direct hardware access to the sound card. Quake III Arena) use the DirectPlay component of DX anyway for joysticks, wheels, throttles etc for direct access at hardware I know Quake and UT use OpenGL APIs for graphics rendering, but all newer 3D games (including Quake II and To my knowledge " BreakOnAssert" can be set to 1 to improve gameplay (gameĬontroller response) over the internet/network/LAN in multiplayer environment with 3D intensive games like Quake, Unreal One disadvantage is that for example DXBug alsoĬreates the Dxbug.ini (unencoded, plain text) file, which contains personal user info: name, company, address, email
#Conducent time sink download
Though to create Debug.txt files, one needs also to download the separate DXInfo.exe,ĭXBug.exe, DXTool.exe + Directx.cpl tools. Them all OFF: make sure all lines under the section are set to 0, which disables the DX error logging Of them are NOT set to 0 by default if NOT present in WIN.INI as listed above, and these default settingsĪttract DirectX apps/games slowdown, which is unacceptable in my book. :) Therefore it is STRONGLY recommended to turn MAXimum speed with all DirectX 3D apps and games, ONLY IF DirectX works properly on your Win95/98/ME machine. In normal conditions it is recommended to set them all to 0, to allow Used (if set to 1) for debugging purposes if DirectX seems to cause GPFs (General Protection Faults), errors, lockupsĮtc, by creating Debug.txt files, which can be sent to Microsoft support (e.g. ( DxDiag.exe, located in C:\Windows\System), bundled with MS DX6 and all newer versions. Some of these settings can be enabled/disabled also by using the DirectX Diagnostic Tool Note that all *.INI entries are case insensitive. Residing in your main Windows folder (%windir% = default C:\WINDOWS), and can be edited with Notepad/Sysedit in Windows or